Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)
  • There's a noticeable delay before menu buttons are highlighted when hovering over them.
  • Going between menus also has a short delay.
  • Add a borderless fullscreen option.
  • No 16:10 options; 1920x1080 letterboxes properly while 2560x1440 is stretched. Does Unity not have a function that automatically gets all supported resolutions?
  • Right clicking should go back in menus.
  • Why can't you access the full options menu in-game?
  • The performance is atrocious. My PC may be ancient, but there's nothing to justify it running this poorly apart from something stupid like each wall segment being 10k triangles and drawing the entire level at once. Neither CPU nor RAM usage are abnormally high and the GPU isn't spinning up.
  • Doors are hard to tell apart from walls when they're transparent.
  • The particle effect for the skeletons' eye should be disabled when they die.
  • A mauler spawned inside some furniture and was stuck there.
  • Stat tooltips aren't very helpful.
  • There's no cursor for typing a save name until you've started typing, so the file button just goes blank after clicking it.
  • Why would you ever want to use melee weapons when there's no way to dodge attacks and you can just kite enemies forever with a bow?
  • Having to rename your save file every time you save is annoying. You should be able to double click to save with the same name. There should also be a default save name for people who don't care about naming their saves.
  • It needs to show item names while holding Alt like in Diablo 2 so you don't have to hover over every item.
  • Pressing Shift while moving should stop movement.
  • The Bloodsoaked Guard needs to have his health reduced by 90%. I was starting to think he was unkillable or that there was some bug preventing him from dying. He can't even hurt you. He just drained my mana (which I wasn't using anyway) and kept stopping to cast some spell that didn't do anything to give me more time to shoot him.
  • The difficulty spike on the 3rd floor is ridiculous.
  • Hits don't register on the faceless half the time.
  • Why can't you use potions directly from your inventory?
  • There needs to be an opacity slider for the map.
  • Why is there no XP bar?
  • The text scrolls way too slowly when inspecting the dead cultist leader, and is it supposed to start all the way from the bottom? I'm not reading anything if I have to wait 8 seconds for each line.
  • Aiming the bow combat arts is awkward; it'd be better if holding down the key made an ability icon appear somewhere to show which one you're using, and clicking then actually used the ability. Also, you should highlight the combat arts button when you unlock a new one.
  • You don't even get a fountain in the Short Respite?
  • Didn't bother listening to the paladin due to the aforementioned text issue.
  • Why do the normal-looking torches in the next level have a blue glow?
  • Dragging an item onto another of the same size should swap the items.
  • If I hadn't had my map open and noticed the wall disappearing, I'd never have found the secret door at the end of the long corridor. The first secret door had the blood on the floor, but I don't the second had any hints.
  • There's no error message when trying to make a save with the same name as another. Nothing just happens when pressing Enter.
  • Don't disable pausing during the death animation.
  • Loading without dying doesn't work properly.
  • That ice zombie is bullshit. He keeps hitting and slowing me down when his attacks are clearly not connecting, and he doesn't die even after spamming the triple shot at point blank while chugging a whole hotbar of mana potions. You can't even abuse the aggro animation by going down and up the stairs because it plays during the loading screen. I ran out of potions and had to use the spell that sacrifices max health until it was down to 52 to kill him. He didn't even drop anything useful.
  • It took me until the third corner of Halls of Pain to find another bow, and it was worse than the starting one.
  • There needs to be some kind of renewable healing source. Otherwise, what are you supposed to do after running out of potions other than sacrificing all your max health? In Diablo you could teleport out to buy more potions, but here the game just becomes unbeatable at some point.

Couldn't stomach the 10 fps anymore after beating the Halls of Pain.

I can't understand why you'd go with a control scheme like this in this day and age. It's so simplistic there's no room for any kind of nuance or skill in the combat.

Thanks for your detailed feedback, it is much appreciated! 

I'm surprised you were able to beat the Halls of Pain while having 10fps, that really must've been painful. To address your balance concerns, only a few enemies are preset (like the Bloodsoaked guard and one of the Skinless Cultists who drops the green shield). Every other named enemy with buffs is randomly created and placed, with their stats determined at runtime - the ice zombie is one of those. The overall balance is still a bit too hard for many players (even if they have OK performance), so that's subject to change.

For me, the fun in these games is making the best build out of what resources you are given and trying to beat the game that way. Something you get unlucky and lose - for me that's part of the appeal. Things like a resupply hub are planned (although not a town, and not with limitless supplies)

You also provided a ton of technical bug reports, which will help me out immensely! I'll get all of these fixed up once DD ends.

Thanks again for the feedback, and I'm sorry you didn't have a particularly enjoyable experience. I hope the next time I submit it will be more enjoyable, should you decide to give it a go