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There's a lot of potential here. It's a completely different game from the older demo, the bartering and exploration stands out in a very good way and the art is very polished at this point. I played it with some friends and we had a blast!

A few observations:

  •  The starter town was a bit overwhelming on my first stroll, maybe some central shops can be closed at the very start of the game.
  • For the amount of exploration/trading/loot I could work with in the dungeon, the monsters and especially boss were a bit easy. I think I'd expect those two things to balance out more.
  • The high-contrast style is part of the appeal for me, but on some maps it's hard to make out the difference between floor, walls and objects.
  •  Both me and my friend found conversations a little straining to read with the font, but for menus it was fine.

Some bugs:

  • I don't think you're supposed to be able to jump to this ledge, it allows you to bypass that entire area.
  • Picking up items (especially flowers) while running or jumping seems to cause the picked up sprite to glitch out. Not sure exactly how it triggered.

I have been waiting so long for someone to play it and give me feedback like this for so so long... thank you! While this demo is intended to be short and have a few bugs here and there I appreciate you for this comment.

I think you're right, the starter town does have a little too much to do at first, but I guess I was just making the town explorable to be kinda fun for anyone to just run around and enjoy haha, but that leads me to think i could make more towns.... and then it's a wrap! Combat right now was added hastily and will be completely revamped coming soon in the next update. Stick around because I've got some huge ideas planned for combat and monster hunting. The high contrast background in the INN is going to be changed for sure, those tiles aren't pleasing to look at in the long term and you kinda lose sight of who you can and can't talk to. Going to fix that part right away. 

The ledge is a bug, yes haha. I forgot to make it an illegal jumping region ;)

Picking up items always renders the picked up item center frame instead of on the character, it's a bad system I implemented early so basically if Blepp is on the edges of the map he doesn't hold the items he receives as he gets them. I will fix this, but for now, it's just a little minor graphical error :)

Thank you so much for your well thought-out post and criticisms. I really appreciate you for taking the time to play my game! Stick around, I'll have an update out soon.