There's a lot of potential here. It's a completely different game from the older demo, the bartering and exploration stands out in a very good way and the art is very polished at this point. I played it with some friends and we had a blast!
A few observations:
- The starter town was a bit overwhelming on my first stroll, maybe some central shops can be closed at the very start of the game.
- For the amount of exploration/trading/loot I could work with in the dungeon, the monsters and especially boss were a bit easy. I think I'd expect those two things to balance out more.
- The high-contrast style is part of the appeal for me, but on some maps it's hard to make out the difference between floor, walls and objects.
- Both me and my friend found conversations a little straining to read with the font, but for menus it was fine.
Some bugs:
- I don't think you're supposed to be able to jump to this ledge, it allows you to bypass that entire area.
- Picking up items (especially flowers) while running or jumping seems to cause the picked up sprite to glitch out. Not sure exactly how it triggered.