There was a fix posted here if you want to apply it directly: https://itch.io/t/3359879/cant-compile-source-fails-at-the-command-dotnet-exited...
I have a fork here with that and a few other fixes: https://github.com/ihm-tswow/Links-Awakening-DX-HD
There was a fix posted here if you want to apply it directly: https://itch.io/t/3359879/cant-compile-source-fails-at-the-command-dotnet-exited...
I have a fork here with that and a few other fixes: https://github.com/ihm-tswow/Links-Awakening-DX-HD
This worked great, seems to have fixed most of the issues I had when just building the packages.config directly and does seem to correctly invoke mgcb. All I had to do was recreate the config/dotnet-tools.json manually as visual studio would not accept it when being downloaded from elsewhere.
Do note that if you run the game in debug mode it will frequently crash when trying to load a save file, probably a race condition for initializing render targets that doesn't seem to happen in release builds.
There's a lot of potential here. It's a completely different game from the older demo, the bartering and exploration stands out in a very good way and the art is very polished at this point. I played it with some friends and we had a blast!
A few observations:
Some bugs: