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Linux version. No crashes or slowdowns to speak of.

  • When the standalone tutorial mentioned a “Crouch Jump” I tried jumping and crounching mid-air as I was taught in Half Life tutorial. No biggie though, I figured it out. The ambiguity of what a “crouch jump” is just might lead to some confusion for boomers like me.

Movement feels good. I suck and had a bit of trouble moving fast enough to finish the level objectives, but I got better. Overall, time limits just aren’t my thing.

It is always great to hear there were no crashes.

I tried jumping and crounching mid-air as I was taught in Half Life tutorial.

Semi-secret mechanic spoiler: you can in fact crouch mid-air, and use air jump to get more height from it if you are fast enough.

I used to explain all the crouch jumping in more words, but people kept telling me to cut down on words. Out of curiosity, what would you call it instead now that you know how it works?

It's good you got better. I want players too feel like they really get better by getting used to rooms, mechanics, and figure out the most efficient ways of progressing.

Overall, time limits just aren’t my thing.

That's understandable, I imagine that is the case for most people. Time limit gets easier later when you unlock different seals, especially time ones, but also others. I try to balance it out by changing dungeon templates of course. There is also going to be other meta progression added to the game after I introduce skill trees, which should also make the time more manageable in future.

Thank you for playing