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(1 edit) (+1)

Pretty cool demo. I like going for the legs most of all, maybe that's why real world tanks don't have them. I think the Orion is a good middle ground to expand from to create all sorts of different builds and configurations, although I'm not sure how you can encourage people to do this.

On a different note, an issue I had which I want to point out was that using the automatic weapons overheats my mech instantly whereas auto-lasers and single shot weapons work fine. 

Thanks for trying it. 

I'm also having issues figuring out how to encourage customization. My idea for a campaign at the moment involves a lot of 'looking ahead' to see what types of enemy and environment you'll be up against, so you can plan and build the right type of mechs for the job.

>an issue I had which I want to point out was that using the automatic weapons overheats my mech instantly whereas auto-lasers and single shot weapons work fine

First thing's first - the game has exactly zero balance at the moment, and I'm waiting until a few more major features are done before I'm going to make any changes. So, it's probably just a lack of balance issue.

That being said, how many heatsinks did your mech have? I do a pretty bad job at explaining heat mechanics in-game, but a mech without heatsinks can only dissipate something like 4 heat per second.
Which automatic weapons were they? Some single-shots like the Gauss Cannon and Particle Cannon generate a large burst of heat per-shot, and some automatics produce very little, such as the Chaingun and Autobeam Laser.

It's going to be quite hard for me to determine what is and isn't a bug with such a large variety of possible mech builds. If you want, you could send me the .mvar file of your mech design, which is located in:

C:\Users\YOURUSERNAME\AppData\LocalLow\Shrine Dynamics\Mech Encounter\VariantData

Either way, thank you again for the helpful feedback.