Thanks for trying it.
I'm also having issues figuring out how to encourage customization. My idea for a campaign at the moment involves a lot of 'looking ahead' to see what types of enemy and environment you'll be up against, so you can plan and build the right type of mechs for the job.
>an issue I had which I want to point out was that using the automatic
weapons overheats my mech instantly whereas auto-lasers and single shot
weapons work fine
First thing's first - the game has exactly zero balance at the moment, and I'm waiting until a few more major features are done before I'm going to make any changes. So, it's probably just a lack of balance issue.
That being said, how many heatsinks did your mech have? I do a pretty bad job at explaining heat mechanics in-game, but a mech without heatsinks can only dissipate something like 4 heat per second.
Which automatic weapons were they? Some single-shots like the Gauss Cannon and Particle Cannon generate a large burst of heat per-shot, and some automatics produce very little, such as the Chaingun and Autobeam Laser.
It's going to be quite hard for me to determine what is and isn't a bug with such a large variety of possible mech builds. If you want, you could send me the .mvar file of your mech design, which is located in:
C:\Users\YOURUSERNAME\AppData\LocalLow\Shrine Dynamics\Mech Encounter\VariantData
Either way, thank you again for the helpful feedback.