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Thanks for checking out my demo Tomo.

>I also don't know what Ammo what Gun needs

>I have no Idea what half of the Stuff is supposed to be

You can see more details about weapons and equipment by holding right click on them, it shows their ammo requirement and a description of what they do, as well as some stats. I definitely need to improve this though, I didn't have time to add an 'ammo warning' icon in the mechbay that tells you if a weapon requires ammo after placing it.

Stuff like armor and structure type currently don't have descriptions unfortunately.

>Weapons and other Equipment doesn't show up on your Mech, shame.

Yeah, sorry. That's supposed to happen but I haven't set up the weapon spawning system in a good enough way to be able to re-use it for the mechbay yet, but I'll be fixing that soon with a refactor.

>Its also empty at the Moment which is boring for the Combat, I think it should have some Stuff to cover behind and/or blow up

I'm definitely working towards that. This map is generally just empty as a 'free-for-all' type thing, but most actual missions and instant action maps will have much more stuff to use for tactical positioning.

>Overheating doesn't do anything if you override it. I can easily go to 500% without anything happening.

I think it's tweaked to be a bit too forgiving at the moment, but you can actually stay above 100% for a while due to the RNG. 

When you overheat, all of your component's internal structure slowly takes random amounts of damage, bypassing armor, and doing random critical hits. If you have any equipment - such as heatsinks, or explosive ammo - the critical hits can destroy them and cause essentially a chain reaction. If you're already overheating and your heatsinks blow up, it's going to be a lot harder to *stop* overheating - etc.

>1v1 Combat quickly turns into just strafing around the Enemy in case they have Directionlocked Weapons and firing away in bursts. Don't know if thats intended, but it feels a bit same-y and boring. Maybe better AI and different Terrain alongside proper Team battles instead of only 1v1 could fix this more. Or different Achievements to Win then just destroy the Enemy.

Yeah, that's essentially exactly what I was thinking. I'm going to be adding more interesting mission objectives, more enemy 'roles', like a mech that might hide behind a hill and fire missiles at you, or a scout that harasses you, etc. There will also be ally commands you can give to your team for better strategy, and the maps will be much more complex and less empty. I'm hoping that will alleviate the issue a bit, but we'll have to see. It's going to be a while before all of that falls into place.

Also, if you wanted to play 2v2, there's already an option in the game to enable that if you check the "gameplay" tab in the settings.


Anyway, thank you for the in-depth feedback, I appreciate it a lot.