Thanks for playing again!
>can't scroll the patchnotes window with a controller
That menu is more for development than as a final inclusion in the game. So it will be janky, sorry about that.
>add WASD
It was in last DD and nobody really mentioned it, so I don't know if anybody used it. Having it complicates the rebinding system a lot, so I cut it out. The arrow keys can be rebind quite easily now though.
>have a confirm dialogue on pressing exit
Sure, sounds good.
>no restart button on the controller
I was afraid people would press it randomly while playing, but I realize leaving it out was a mistake. I will bind it as default.
>permanent buttons feel bad without being able to rewind time for a second
>the meme trap boosts feel bad when you have to restart the whole level (1s rewind would fix this)
Time rebinding is very complex, I though about it but I'm not skilled enough to implement it. Now that the game has advanced so much, it is even more difficult than before.
>would be nice to cycle "backwards" somehow when there's many units
I prefer to keep it simple. Also when there are two keys to cycle, people only use one unless there are too many fairies on a level. Also regular time stop switching exist to make those situations easier.
>would be nice to be able to put down the fairy instead of throwing
That is intended and used for puzzles.
>got stuck for a long time on 2-12 (an hour?), even though you want me to go through the yellow thing on the brief moment the tongue pulls the fairy over the button, but nope, decided I'm either retarded or this is impossible and I hope it's not impossible
It is possible to beat that level, you never have to rush or do an overcomplicated action sequence. If you want a tip, here: each fairy in the level has a purpose, figuring it out is key to beat the level
>Quick switching makes the game much better.
Happy to hear that! Having both options should be the best thing on the long run.