Very elegant rules! I wonder what the intent behind the LUCK mechanic is - it seems to me that the luck value is quite low. Why aren't saves thrown straight to stats? And why is it called luck for PCs while at the same time it's called save for NPCs and monsters?
Viewing post in Bastards.: Pearlescent Edition comments
luck is a save in the same way as odnd had saves vs wands or deathrays or what have you. the chance of avoiding damage from it is lower than if you had avoided getting into the situation in the first place. luck also reduces as you use it so you might run out
They're called saves for monsters to differentiate them from player luck and because it doesn't reduce
youre walking down a hallway. you tell the gm youre on the lookout for anything weird. they say theres a giant bear trap in the middle. they have you test your dex to leap over it.
versus
youre walking down the hallway. you hear a click and look down just in time to see a giant bear trap slamming shut. test your luck to see if you can avoid any damage
youre walking down a hallway. you tell the gm youre on the lookout for anything weird. they say theres a giant bear trap in the middle. they have you test your dex to leap over it.
versus
youre walking down the hallway. you hear a click and look down just in time to see a giant bear trap slamming shut. test your luck to see if you can avoid any damage