Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)
  • Won't let me tab out, so I'm writing this blind.
  • Needs an options menu.
  • Minimum jump height should be higher.
  • When walking over the crate, you get stuck running in one direction until you press that key again.
  • I don't know what kind of tone you're going for, but calling the temperature meter "cool" comes off as overly quirky to me.
  • The ejection port on the pistol is too far forward.
  • Not a fan of the shop UI. I'd make it something like this: your inventory in the top left, your offered items in the bottom left, shop inventory in the top right, items you're buying in the bottom right, item info in the bottom center, and transaction summary in the center.
  • Separate the inventory and map.
  • Opening the inventory shouldn't pause the game.
  • Taking all items in a container needs a keyboard shortcut.
  • Needs more air control.
  • Gravity should affect your movement speed and step length.
  • It doesn't make sense for there to be blood puffs when shooting people. For there to be blood, the bullets would have to penetrate their space suits. 


Text errors:

  • "I give up, the pioneer's life isn't for me." - Comma splice.
(2 edits)
  • Won't let me tab out

That's actually a bug, I've set the game to have TOPMOST set when in fullscreen, in the vain hope that magically triggers some sort of fullscreen optimizations on Windows. EDIT: Should now be fixed in v0.1.2

  • Needs an options menu
  • Not a fan of the shop UI

The UI in general is a mess of just getting stuff on-screen without paying attention to design so I appreciate the suggestions for when I actually do a proper pass over it later.

  • Minimum jump height should be higher.

I was in two minds about this, but I'm probably going to switch to an E.Y.E-style system where just pressing jump gives you a standard jump height accounting for gravity, while Crouch+Jump launches you up at max-power.

  • When walking over the crate, you get stuck running in one direction until you press that key again.

If this is what I'm thinking of it's actually just a problem with how I'm handling key-up events on Windows in general. It's not specific to the crate, you'll see it just wandering around. EDIT: should now be fixed in v0.1.2.

  • I don't know what kind of tone you're going for, but calling the temperature meter "cool" comes off as overly quirky to me.

You'll have to bear with me on this one. That's your Social Mana, for bluffing, intimidation, bribery, and so on. Obviously it's not implemented yet and won't be for some time. Temperature will be a separate widget because you won't always be on airless exoplanets.

  • The ejection port on the pistol is too far forward.

Of all the flaws with the (inspired by but not legally the same as) VP70 I didn't think that would come up. In all seriousness though it will look better with hands holding it, the backside protrudes a lot to absorb the simple blowback.

  • Separate the inventory and map.

You can already open them independently with I and M, Tab just opens the most recent. This will be configurable once I add an interface for changing the keybinds.

  • Opening the inventory shouldn't pause the game.

I agree actually. It'll be so in the future.

  • Taking all items in a container needs a keyboard shortcut.

It does, I'll put that on the todo list. I also want to give it a different sound.

  • Needs more air control.

In time, this will be affected by the presence of atmosphere, as well as Athletics and Microgravity skills.

  • Gravity should affect your movement speed and step length.

I agree. It's now on the list.

  • It doesn't make sense for there to be blood puffs when shooting people. For there to be blood, the bullets would have to penetrate their space suits.

I want a distinct effect to show that you actually hit. Something that isn't a UI element like that stupid fucking X from Call of Duty. That said, _blood_ should indeed only be shown on a lethal hit so I'll rethink these when I'm working on effects again.

  • Comma splice.

Force of habit, you're not the first point this out. Now I'm going to be extra self-conscious about it for days.


Okay, it's 1:30 2:00 AM and I really should go to bed 'cause I have work in the morning. Thanks for playing the game and giving feedback!