You can still dash while crouching.
That helps from a game balance perspective, but on a visceral lizard-brain level it just feels really bad to instantly lose all my momentum.
At what day did you feel the difficulty ramped up by a lot? Any specific templates you found much harder? Did you always refuse to amp up the difficulty?
I accepted the first one I got (don't remember the specific day) because I didn't know what I was in for, but then I started getting overwhelmed and rejected the rest. I'm not gonna lie, I got a little tilted when I'd fail a run due to something like getting stuck in a huge vertical room for 30 seconds and being unable to get out, then having the game ask me if I wanted to make it more difficult.
It shouldn't let you to start if the generation failed, so I must have broken it at some point
Well, it didn't let me start after it failed; it asked me to click a button to retry, and then it said ok, and then it failed. Come to think of it, I think I tabbed out of the game to make a note of it while it was generating, which might have caused it?
I think it must've been Baby Steps+ or ++.
Maybe if I add visuals it(the cutscenes) wouldn't feel so long?
Giving it some thought, I think the main thing is that you have to go through them
Line
By
Line.
Maybe if you structured it more like a comic panel or full page instead it'd feel a lot faster?
What would you replace it(ano...) with anyway?
If in doubt, go with uh, um, uhm, er, ah, or eh.
Maybe I should have Boss going "pew" instead, because so many people said they love finger gun.
I thought he was supposed to be doing a snap into finger guns, which seemed completely appropriate. I think a single extra keyframe in the animation where he puts his thumb and middle finger together before the index reaches full extension would do the trick.