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You can still dash while crouching. 

That helps from a game balance perspective, but on a visceral lizard-brain level it just feels really bad to instantly lose all my momentum.

At what day did you feel the difficulty ramped up by a lot? Any specific templates you found much harder? Did you always refuse to amp up the difficulty?

I accepted the first one I got (don't remember the specific day) because I didn't know what I was in for, but then I started getting overwhelmed and rejected the rest. I'm not gonna lie, I got a little tilted when I'd fail a run due to something like getting stuck in a huge vertical room for 30 seconds and being unable to get out, then having the game ask me if I wanted to make it more difficult.

 It shouldn't let you to start if the generation failed, so I must have broken it at some point

Well, it didn't let me start after it failed; it asked me to click a button to retry, and then it said ok, and then it failed. Come to think of it, I think I tabbed out of the game to make a note of it while it was generating, which might have caused it?

I think it must've been Baby Steps+ or ++.

Maybe if I add visuals it(the cutscenes) wouldn't feel so long?

Giving it some thought, I think the main thing is that you have to go through them

Line

By 

Line.

Maybe if you structured it more like a comic panel or full page instead it'd feel a lot faster?

 What would you replace it(ano...) with anyway?

If in doubt, go with uh, um, uhm, er, ah, or eh.

Maybe I should have Boss going "pew" instead, because so many people said they love finger gun.

I thought he was supposed to be doing a snap into finger guns, which seemed completely appropriate. I think a single extra keyframe in the animation where he puts his thumb and middle finger together before the index reaches full extension would do the trick.

Alright I will see about the momentum, and of course try to fix the failed generation bug.

I'm not gonna lie, I got a little tilted when I'd fail a run due to something like getting stuck in a huge vertical room for 30 seconds and being unable to get out, then having the game ask me if I wanted to make it more difficult.
Yeah, I can see where you are coming from.

The text goes line by line, because I plan for artwork to change after every line. So they are like short speech bubble that characters always react to. I guess I will need to add the visuals first to see if that works.

If in doubt, go with uh, um, uhm, er, ah, or eh.

I thought people hated those.

I will flesh out the animation. Thank you for all the feedback