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Thanks for going through and beating the game, you glorious madman!

While I agree with all of your points and suggestions, the two spell wheel ones were really clever and I'll look into implementing them for the next patch or as soon as possible after I fix everything else that's pressing. I can't believe I didn't think of that, nice job.

>I didn't really "get" the first boss, he didn't really seem to do anything. Just run at you really fast and stare you down. 

that's weird - he usually has a pretty fast attack, and will try to drain your mana every few seconds, then switch to healing himself. If you decide to flee, he taunts you then heals himself more. Perhaps I missed something when testing, since quite a few people told me their encounters with him aren't matching up to what i'm experiencing. I'll need to test this a bit more.

I also didn't really expect anyone would be brave enough to defeat the Halls of Pain and go beyond - everything after the first Golden Goblin room is entirely placeholder-tier. Temptresses will hopefully be fully replaced (but their skillset will live on), Spitters will be cleaned up, and so on. Same with the spells - I didn't really bother testing airshield/freezing strikes for that same reason.

>Kiting and enemy strength

It's still something that changes heavily every patch. It's a tricky thing to balance, since fighting an enemy 1on1 always feels like the enemy stands still and waits to be executed. Then I (playing like a beginner to make sure things are balanced enough) walk into a room with 6 skeletons on level 1, get surrounded and hacked to death in 2 seconds.

For kiting specifically, the Faceless boys have the evasion modifier, where there's a high chance shots will just go through them or otherwise not connect. They're much weaker to melee to balance out, but I think that's an interesting way to tackle kiting instead of just hardnerfing bows more, so I'm slowly making more changes to kiting by adding things instead of nerfing them. I think there's still a lot to do in that aspect, but hopefully I'm moving in the right direction.

>More stuff!

it's coming! I don't like how much jank there is that people discovered, so that'll be the priority for a bit. Afterwards, weapons (especially 2Handers) will be getting lots of love. The bare minimum would be 6 per type, then we go from there.

Really, thanks again for the playthrough! Pride yourself in knowing you are the first person to reach the end of this version! It means a lot to know that things worked enough that a completion was feasible.

Be sure to submit TGIG next DD so I can blast some boys as well