I couldn't kill anything. The mouse controls are a good idea but the implementation needs work; I'd often move my mouse in a direction and click to charge, but it wouldn't take affect, and by the time I clicked again the direction prompt usually faded and I had to try again. You should implement input queuing for this and it'd feel a lot better.
Input queuing would also be good for after attacks, I often wanted to charge again but had to wait until the animation is done, which is annoying because I have enough in the world to think about than looking at the viewmodel animation.
The metroid prime map ui is amazing, placing markers is a cool idea too, I'm sure it will be more useful in the future.
I'd change the health from numbers to a bar, I thought the blue bar would be my health and didn't even notice the numbers until my third try after dying.
Everything is too hard and fast, maybe it'd be better with a proper introduction and level design, but traditionally skeletons are supposed to be the easiest enemy in these games.
I really like the aesthetic you're going for so far, keep working on it.