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This time I reached the third checkpoint.

I like the improved visuals and sounds, the monolith feels very mysterious but we know is a chronometer.

If you put slow time on rmb you can achieve mouse only gameplay. Ihmo rmb it's too important to be used to change colors. More about controls, I tried with a pad but not every command was registered, dunno if its a bug or an half implementation (I was using an 8bitdo set to xinput).

I like the new levels, but the difficulty curve spikes once we climb the chasm. Sadly I have not much to add beyond my impression from last demo: you want the game to be a speedrun challenge, but for us noobs it's a try 1000 times rage game. 

Yeah, controller input is half-baked.

> but for us noobs it's a try 1000 times rage game
I'll keep trying! Thanks for the feedback.