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Played for about an hour, did the two set piece boss fights, did as much as I could in the three dungeons, a decent amount of secrets too.

Visuals: I like the hand drawn aesthetic, stands out among the majority of indie games with pixel art or 3D models. Design for the player, enemies, and NPCs look appealing. The book pause menu looks soulful, though it feels weird to use a cursor for it. Still needs work so the art has a consistent quality. 

Gameplay: Movement is fine enough, just takes a moment to get used to the delay in starting to walk. Personally I would opt for instant moving, but there is some merit for it as a game design decision to discourage standing in place and moving at the last moment. Similar with the stick attack, it takes a bit  to poke with it. The 4 directional magic + item categories are interesting. At first I wasn't too sure about it, but using it as a way to remove the need to go to the pause menu to equip items is nice.  Using resources for spells is fine, but can be annoying if you have to farm for them later. The items themselves were fine, though I'm just a bit disappointed it's basically LoZ items but magical. Main exception being the magical block spawner. Set piece bosses seem fine, but may be annoying if they are difficult given they're different compared to the main gameplay.

Story/Quests: Main story is very bare bones it seems, not very compelling. Of course I imagine it will be more interesting later in development. Quests were fun, like the kitty cat and buttering. Characters seem fine enough, I imagine the green witch will be a semi-companion, given her ability to transport you to save points nd appearing multiple times. 

Dungeons: Felt kinda bad to play honestly. They're quite linear, and multiple times a side path would just have enemies and nothing else. The lack of respawning at the entrance really put a damper on it. Only reason it was tolerable was because the enemies stayed dead on gameover. The mountain dungeon I just couldn't beat the laser and invisible enemy room, probably missing the upgrade for it. Beat forest dungeon easily enough. Got stuck on the tent dungeon, couldn't figure out how to get the key inside the diamond block formation no matter what I tried nothing happened. That or I had a DSP moment.

Overall pretty fun, but it needs work on dungeon design among other things. 

Thanks for your feedback.

You did a lot actually I'm surprised you missed the key in the first dungeon. You have to push one of the blocks like the cauldron in the beginning tower if you played around with it.

Visuals are sort of final but anything that stands out to me I tend to change. And I plan to add more busywork tiles and get each screen less uniform at some point.

Movement delay is intentional that once you come to a full stop and want to attack behind you or something you don't get in their face. And attack delay goes away once you get the cup item from the tomb. Drop rates aren't final yet but was working ok enough so far, still need to make an adjustment to it but I want to keep it that way instead of magic bar or something. Items and spells are basic but I think they work, also you can combine them which makes it bit more interesting. And set piece bosses will not be hard, they're more of a visual change and to keep players guessing what might happen next.

Story wise I probably do need someone elses help or something both with dialogues and to convey what's going on. But yeah more events will happen later in the game and I want to redo the beginning of it.

I agree dungeons don't have much else than enemies until you get to boss right now, and it desperately needs the spawn point change on death inside dungeon. With the laser room all you need to do is attack around and find the enemies, but there's an item that's not in the game yet(although you can upgrade from menu sun icon thing if you haven't died) where you dash through the star spell and it turns into dust and shows invisible enemies that's around you. Although you didn't get the ring that makes you dash because it was in the hole of that diamond thing in the tent dungeon.

Thanks for playing and I'm glad you had fun!