Played for about an hour, did the two set piece boss fights, did as much as I could in the three dungeons, a decent amount of secrets too.
Visuals: I like the hand drawn aesthetic, stands out among the majority of indie games with pixel art or 3D models. Design for the player, enemies, and NPCs look appealing. The book pause menu looks soulful, though it feels weird to use a cursor for it. Still needs work so the art has a consistent quality.
Gameplay: Movement is fine enough, just takes a moment to get used to the delay in starting to walk. Personally I would opt for instant moving, but there is some merit for it as a game design decision to discourage standing in place and moving at the last moment. Similar with the stick attack, it takes a bit to poke with it. The 4 directional magic + item categories are interesting. At first I wasn't too sure about it, but using it as a way to remove the need to go to the pause menu to equip items is nice. Using resources for spells is fine, but can be annoying if you have to farm for them later. The items themselves were fine, though I'm just a bit disappointed it's basically LoZ items but magical. Main exception being the magical block spawner. Set piece bosses seem fine, but may be annoying if they are difficult given they're different compared to the main gameplay.
Story/Quests: Main story is very bare bones it seems, not very compelling. Of course I imagine it will be more interesting later in development. Quests were fun, like the kitty cat and buttering. Characters seem fine enough, I imagine the green witch will be a semi-companion, given her ability to transport you to save points nd appearing multiple times.
Dungeons: Felt kinda bad to play honestly. They're quite linear, and multiple times a side path would just have enemies and nothing else. The lack of respawning at the entrance really put a damper on it. Only reason it was tolerable was because the enemies stayed dead on gameover. The mountain dungeon I just couldn't beat the laser and invisible enemy room, probably missing the upgrade for it. Beat forest dungeon easily enough. Got stuck on the tent dungeon, couldn't figure out how to get the key inside the diamond block formation no matter what I tried nothing happened. That or I had a DSP moment.
Overall pretty fun, but it needs work on dungeon design among other things.