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(1 edit)

Used controller. The most gameplay out of the super early prototypes this DD. The animations and models are not that great, but the fog looks good. Camera angles were nice, and the portrait at the end of the alley looked pretty creepy(yellow warning tape around it looked a bit silly though). Either the fog did wonders, or you used a creepier portrait at a distance and switched it to the lady up close. Looks like the perfect setup for some monster to come out and chase you down that long corridor. Only gripe was how big the open area was, probably could cut out a lot of empty space so there's less nothing while looking for the next destination.

Thanks for trying it out! I will admit that the art and level itself were absolutely rushed as hell, so thank you for understanding and playing ProjectSoS!