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(+1)

Thank you for taking  the time to playtest PA3.

1) there is a typo there, anyway just whatever die will do, but I will specify to use the ol' regular six-sided die needed for the game

2) It will be difficult to answer here since I haven't played it myself. The point in my head was to create situations where even without fuel or just a couple more FP than your opponent, you can exploit the inertial movement to sweep out the enemy's satellite fleet. 

For Example: if you are on an orbit with a +1 speed counter, given enough turn you will encounter the enemy's sat and be able to shoot at them, just by using the inertial movement.

Anyway this will definitely need some testing. Maybe I will add a "just 20 FP" mode for quicker games (but with different objectives though)

(+1)

I want to give some feedback after more games. The rules seems pretty straightforward - yet still they offer a nice puzzle to think about. I certainly do like inertial movement and the way the 'Oppenheimer' type weapon is available to both sides - though we possess only a single counter for it.

My initial games are more about learning how to foresee the inertial movement to one side advantage - it is one of those aspects of 'space games' that I think Your postcard captures really nicely :) This is, however, an element that land-based creature like me needs some time to wrap their head around :D

I will write more in coming days.