Can't thank you enough for spotting the mistake. Inkscape for some reason put the little sector in a layer behind for some reason. I just corrected it.
Simone_Cappelli
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I came with two other Ideas that hopefully I will submit for the next jam, but never became a functional prototype. I think it is the same for many others of you and maybe it could be fun and interesting to see them now that the submission period is over, just to share them.
This one should have been about a soviet pilot in a mig-29 Fulcrum fighting on the German front in the Late Col War if it went Hot. The postcard would be the actual cockpit, where you keep tracks of resources with dices. A deck of card would be used to present you with the threats and their "aspect", "strength" and behaviour for you to fight them. On the left and the right side of the postcard there would have been counters and maneuvre to perform that you put "in play". Unfortunately I didn't have the time to figure out the details and make it a running prototype
Thank you for taking the time to play #PA3. I'm actually quite sorry of the timing, since I just uploaded a few minutes ago the final version that hopefully will fix some of the issue that you were mentioning (and that we find during the playtests as well). In particular the win condition is much quicker and easier to achieve and there is also another (faster) game mode. Thank you for the appreciation of the wargame, and I am looking forward to see your take on the solitaire variant.
Also, I know the background is kind of ink-heavy and that the no background version lacks of _mordant_, but I can't find a good compromise. If you want I can upload the inkscape file for everyone to find something more fitting.
Hey there!
So yesterdaty I did some playtesting and I was surprised since the game lasted a lot more than I wanted it to be. Expect some changes to keep the game <1 hour per match to be more dinamic. This will include the possibility to launch in orbit and shoot a lot more and an easier to obtain win condition. Also a turn-limited game mode will be included as suggested here. Stay tuned for the update.
Thank you for taking the time to playtest PA3.
1) there is a typo there, anyway just whatever die will do, but I will specify to use the ol' regular six-sided die needed for the game
2) It will be difficult to answer here since I haven't played it myself. The point in my head was to create situations where even without fuel or just a couple more FP than your opponent, you can exploit the inertial movement to sweep out the enemy's satellite fleet.
For Example: if you are on an orbit with a +1 speed counter, given enough turn you will encounter the enemy's sat and be able to shoot at them, just by using the inertial movement.
Anyway this will definitely need some testing. Maybe I will add a "just 20 FP" mode for quicker games (but with different objectives though)