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(1 edit) (+1)
  • The top option in menus shouldn't be automatically focused when using the mouse.
  • Volume sliders default to 99%.
  • Right clicking should go back in menus.
  • I don't like the way you cycle through breeds in a fixed order. Have a list on the left or something. Also, I don't like how the load option is just thrown in there. It should be a separate button.
  • Played this during an earlier DD, and the exit didn't appear the first time after killing the first boss.
  • The buff sound effect is annoying.
  • What's the point of the Budling ability? Why would I want to lose body parts?
  • Normal enemies are barely a threat at all, while some of the bosses are just unfair with how heavily outgunned you are and how little space to maneuver you get. The clunky movement doesn't help.
  • Needs a sound cue when your energy is too low to use an ability.
  • It can sometimes be hard to tell the foreground and background apart.
  • I don't see much reason to make anything but as many forward-facing Flaks as you can.
  • What were you thinking with the level 11 boss? The only thing you can do against him is to abuse his AI by backing up into the little nook at the start where he'll stop chasing you while taking potshots, but even that barely works because he keeps fucking healing all his segments back to full health every 3 seconds, and that's on top of constantly regrowing segments from eating food drops. I spent 20 minutes doing that (on my 4th attempt) and was finally starting to get close to his core, only for him to suddenly shriek and aggro the four enemies in the corners, who proceeded to kill me in 5 seconds. You can kill the bottom two without aggroing the boss, but what are you supposed to do about the other two?

Thanks for reality check, gives good priorities to focus on.