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A jam submission

Sipho DD48View game page

Submitted by Dominas (@dominas64) — 16 minutes, 27 seconds before the deadline

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Sipho DD48's itch.io page

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Comments

The description of "Deep" is really unclear. I have no clue what it does or what it's good for.

Agreed with Qwott - what advantage is there in using budlings? What do the little guys do? Will they grow up and help me out later?

Is there a way to make my creature a bit less wobbly? As it stands, the parts farthest from the center tend to flail around a lot, which I think leads to some weird movement.

Submitted(+1)

I played Sipho for ten minutes and the game is just as cool as last time I played. I'm happy it was easy to pick up again even though I didn't do the tutorial, and I still managed to have some fun. Great work!

Submitted(+1)

I made a video with commentary for you:

https://mega.nz/file/zREg2SjY#_9BPe_ws-L4Fm-Hwg-t97fMyww1dm5CYK-jGRl48094

I hope it's going to be useful to you.

Developer

Thank you!

Submitted

You are welcome. Let me know when you are done watching, and maybe clarify some things I mentioned when you are not too busy of course.

Submitted (1 edit) (+1)
  • The top option in menus shouldn't be automatically focused when using the mouse.
  • Volume sliders default to 99%.
  • Right clicking should go back in menus.
  • I don't like the way you cycle through breeds in a fixed order. Have a list on the left or something. Also, I don't like how the load option is just thrown in there. It should be a separate button.
  • Played this during an earlier DD, and the exit didn't appear the first time after killing the first boss.
  • The buff sound effect is annoying.
  • What's the point of the Budling ability? Why would I want to lose body parts?
  • Normal enemies are barely a threat at all, while some of the bosses are just unfair with how heavily outgunned you are and how little space to maneuver you get. The clunky movement doesn't help.
  • Needs a sound cue when your energy is too low to use an ability.
  • It can sometimes be hard to tell the foreground and background apart.
  • I don't see much reason to make anything but as many forward-facing Flaks as you can.
  • What were you thinking with the level 11 boss? The only thing you can do against him is to abuse his AI by backing up into the little nook at the start where he'll stop chasing you while taking potshots, but even that barely works because he keeps fucking healing all his segments back to full health every 3 seconds, and that's on top of constantly regrowing segments from eating food drops. I spent 20 minutes doing that (on my 4th attempt) and was finally starting to get close to his core, only for him to suddenly shriek and aggro the four enemies in the corners, who proceeded to kill me in 5 seconds. You can kill the bottom two without aggroing the boss, but what are you supposed to do about the other two?
Developer

Thanks for reality check, gives good priorities to focus on.

Developer

Password is:

agdg
Submitted

Anything specific you need feedback on?

Developer (1 edit)

Hey, thanks for asking. I have updated the game description with all the changes: https://dominas.itch.io/sipho-dd48?password=agdg