Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Ah, yeah. I actually went through the level and did try to make sure all entrances were visible or had a direction in mind. That one does seem really hard to spot due to it being parallel with the wall. I should probably have put that exit on the opposite side, away from the camera instead of closer to it. Good catch. I also didn't really want to put the roll/dutch as you move to that side of the area, but I kept it in because I didn't mind it (I did noticed the clipping a bit though) 

Also unrelated, I think I probably will switch from a raycast checker for interactions, to a 3D overlap check, like you suggested. It's something that was bugging me, because raycasts assume everything will have a collider, else the raycast clips in to the interaction zone. 3D Overlap check would help alleviate this. 

Thanks again!