>I know you played the last demo; In the last one, movement across camera transitions remained until you your axis float became 0. In this demo, I used some maths to auto adjust the vector across transitions. Were you able to notice a difference? Did it feel smoother compared to last time?
It's a lot smoother, although there were some specific transitions where the character would first snap in another direction (north?) before going where you wanted.
Also, I noticed I forgot some words in my first comment. I meant to say that this turn is a bit hard to spot.