Hey thanks a million for playing to the end! I've since updated the deactivating movement/walking effects after entering the exit door. I'll probably try some shaders for the arrow to see what I can do too. The arms are definitely a bit tricky, extending them to the body creates more work than you might expect (aligning the shoulders to where the body should be, etc). The arms implementation is honestly kind of hacky so I might just leave it as is since it's not the worst thing - maybe put a dithering shader or something though to fade out