I'm not crying, you're crying! The story was surprisingly impactful for such a short game. The gameplay was simple, but engaging and felt great to control. The graphics and sound also helped bring the whole experience together in a nice way. My only gripe is very minor and more of a "well actually...", but the character should always keep moving in the direction of velocity in space instead of always falling "down", but that's not really a big deal. Haha.
Viewing post in Approaching Zero (game jam version) jam comments
i’m glad you liked it! as a fellow “well actually” i appreciate that too haha. the reason for the “falling” was that the game’s setting is above a black hole and the player was within the black hole’s gravitational pull – we could have done more visually to indicate the black hole.
thanks so much for playing and for the feedback!
Yeah, that makes sense, and it would have clicked more if there was some sort of gravitational wave or bubble effect going down to remind me of that. Because there wasn't the visual of the black hole, it didn't click, but that makes sense given the scope. I was trying to generate an actual gas cloud at the bottom of my level, but I wasn't able to get it to work right so I settle for a green plane because of the deadline. Haha.