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Reminds me of Crayon Physics Deluxe a lot where you can brute force every level if you want to, I like open endedness of the puzzles. You should fix string removal though so that you can do it every click and not seemingly random.

(+1)

I've been told many times but I'm not going to fix it, String theory just isn't the sort of game I want to keep working on, I hate puzzles games and I have no puzzle games on my game making bucket list. Its just that puzzles games fit so well with this jam. I'll try to move away from puzzles games because they are so easy, that's a reason why I hate them, and I can't really add the features I enjoy most in unity. I'll try to focus more on QOL next jam.

Thanks for playing :)