I was hoping it'd have Gamepad support, but it doesn't. Or if it does, it doesn't work with mine, neither naturally or by emulating XInput.
No Title Music either. Arrowkeys instead of WASD, fine, but unexpected. Highlighting for Start and Exit is delayed and happens on every movement input into that direction, instead of getting lighter the closer I get. Also a bit odd to only control the Hat, instead of the full Character here. A regular button based start-screen might be better.
Tutorial is there. Its not good, with everything frontloaded and Y/Z Keybindings, and I still don't understand why everyone uses YXC / ZXC and Arrowkeys for these kind of Games, instead of WASD and IJKL to emulate Controller sides, but oh well. The Tarot Cards are cute tho.
Shift + Directions feels odd to change Spells/Items. Really odd.
I can open the ESC Menu and have to control the Feather with movement Keys? Ok I guess, since its Mouseless, but why not have me swap between Options then instead of having to place a Cursor over them? Just make it fully Cursorless if you have no Mouse support.
I can circle but not un-circle some of the Things that describe Spells or Items to me, no Idea what that does. Is it an alternate Form of spellcasting that I can't disable now that I've enabled it? Is it just a description? If so why can I enable it at all? Also I can cast spells while in the Menu.
Collisions for your Tables and Stuff seem to start too low, I should be able to walk in front of them more.
Tutorial Area is nice and workable, but could use a bit of a better / more comfy Design. Adorable Owls. And its nice that I get my Flower back if I summon without any Familiars. Don't know whats with the free Acorn and walkthrough-able Pouch at the End tho, ended up wasting the Acorn on it. Should've known that I need that, nice that it respawns.
Dragonboss is fine, Maps are bland. Dying has a really long respawn Animation with the Hat falling all the Way down. And a lot of Sound and Music is missing.
Volcano Dungeon first because I ended up there. Invisible Enemies and no Way to reveal them? Dead, not walking back up there, going to grind for the Jar first.
I love the Interactable Grass and Birds and Stuff, I don't love the sheer amount of Enemies everywhere. The Cat is absolutely adorable. Sadly I had to get rid of it to get a Candle. At least I have a Fish in my Glass again.
If you enter through the Secret Cave after the Candle, the Forest doesn't have the dark Tint applied. Not going into the Forest Dungeon aswell, I'll do the Tent for now.
Your Doorways are only enterable on the lower half. The Bat Room does nothing. And shouldn't the Tent look more like a Tent inside?
Why do I not spawn at the beginning of a Dungeon if I die? But the Dungeon still saves my Progress, even up to the number of Enemies I killed in a Room.
I can not light the Bracers with my Torch? I hope the Moles are at least an Indication for me getting a Boomerang-like in there.
Slimy Stuff for the Witch isn't actually a Slime, Minislime or Slime Projectile, ok.
MiniRug doesn't work on the Water below the Tent. Why? Can't progress anywhere, so Time for another Dungeon. I'll do the Spirit one next, Lava seems like its supposed to be last. Realized I have hundres of Crystals at this Point, guess I'll be casting a lot then. Spells feel underwhelming tho. I don't need the Stun, it doesn'T work on high health Enemies, and low health ones are no Thread, the Zap costs Money which I may still need, see the Jar, the Bomb was only used once so far, and I have no Familiar to summon anyway. Items seem better, the Candle can at least burn down Bushes, altho it only was useful once so far, the Rug only seems to work on Lava, and the Amulet does something I suppose. the Ring is nice if I actually ever where on the Star, I just keep the Jar open all the TIme to check what I can fill into that. So far a Fish. Fish also doesn't work in the SpiritTemple as a Weight. Ok.
Spirit Dungeon is a lot harder. Due to the Fact I loose almost all my Health walking back there, so I have to basically do it with 1 health. Neat, I now have Butter and a Moth Familiar. And a Block too I guess. Again the Items seem more interesting then the Spells. Also a not working FireToken, and no Idea what to do with the Floor Symbol. Guess no Chest and Lifetoken for me. Entering the Crab Area that Leads to the Tent had me take a Damage for no Reason. And if you pick up the Butter with a Fish next to it, you pick up the Fish and the Butter disappears aswell.
If you activate a Stone Guardian, it stays active if you leave and reenter the Screen after dying. But the inactive one spawns aswell, so you could have endless Stone Guardians active I suppose. Also got Dorothy, but there aren't any Statues, or I don't recall there being any. Into the Lava Dungeon!
Which has that Room with the Invisible Teleporting Enemies, right. Guess I'll spam Bombs or something in the Hopes of finding them. Also I have my Moth now, to help me. Didn't know it damaged Enemies. Nice Lighting in a Jar.
Lighting Boss's laser doesn't disappear when the Boss dies.
Got a second Soul Crystal for whatever Reason, no Idea where to go next, and a cramp in my Hand thanks to having to stretch over from XC to Z. I'll end it here.
Needs some Music, less Enemies at once, and more different Uses for the Spells/Items. Also some better Feedback on getting hit/hitting Stuff, and general Soundeffects, and a different ControlScheme. At least minorly, XCZ+Shift is annoying if it isn't in one row, and even if it is, theres still Keys between there, and constantly reaching over with the little Finger to press Shift can get hurtful aswell.
*Edit: I didn't Time it, but you have at least 1-2h of Content already.