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(1 edit) (+1)

did a blind playthrough without reading any of the other comments on your itch, so please pardon me if any of this is repetitive!

  • intro lore dump needs a lot of work. hard to read font and it would be much nicer if it scrolled, also, it seems like a lot of fairly meaningless exposition that would be better handled in-game.
  • get into first dungeon. immediately appreciate the atmosphere and pace. 2560 resolution is way too crisp and sharp, almost eye-burningly crisp, so i scale it down to 1280, which looks a million times better and appropriate for a diablo clone.
  • get cracking. Level layouts spawn nicely. You’ll have to comment more on how you wrote this level spawner since it seems to produce great results. 
  • slow repetitive pace is quite hypnotic and satisfying. Sometimes i feel i’m playing remastered D1. I miss having a comfy hub area to return to. I miss being able to sell items for gold. then i realize that isn’t how you intended this game to be and i settle into the premise. 
  • find books of healing, bloodlust, and fireball. try to make a spellsword build which is usually how i try to play these sorts of things. I find a big bonk mace with some mana steal and damage buffs, and some rings that give damage increases… now we’re cooking with gas. easy to bait enemies into walking around the corner and whacking them one at a time just like in diablo. it’s easy to heal-spam myself with the healing spell, which appears to take no mana. it’s more fun to blast away with fireball and then finish off the mob with the mace. big giants clip through walls. 
  • the seemingly random colored magic/rare items that your RNG generates look pretty silly. I’m wielding a bright green mace and wearing a purple hat. It looks funny, but we’ll go with it. I’m really disappointed the other equipment meshes don’t change, like the shirt being a shirt model, and differences in leather and metal armor.
  • not as easy to switch and equip items, sometimes it seems they aren’t responding to my inputs, sometimes they get stuck, disappear or do other weird behaviors.
  • been playing over an hour now. I enjoy meeting the NPC and finding his unique shield. enjoy finding Tomo’s models on floor 4 (i think?) and tearing through their ranks using my combination of bloodlust-fireball-healing and the mana stealing mace. The reaction sounds of the goatmen, the zombies, and the sun cultists all kind of sound similar, can you make them more distinctive? 



the colors and more opulent feeling on the upper halls level are nice but i think transparency looks kind of strange. 


  • I make it to the upper halls. I’m having a grand old time, love the loading screens. see big fat golden idol. (check how it looks in 1280 vs. 2560. 1280 looks great, 2560 looks awful, with all the triangle edges visible.) click on him and my inventory pops up. I think oh, this may be one of the crafting stations you mentioned in the thread. drag and drop some items and it spits out a sweet rare ring with many affixes. 
  • attempt to equip ring. doesn’t equip. attempt to switch some other inventory items. now nothing in the inventory is working. try to load my last save. it doesn’t open, stuck on loading save screen. Game is frozen and I have to ctrl-alt-del to exit.



overall a super enjoyable experience and i will give it another go from scratch once i’ve gotten over the grief of losing my character to this weird bug. 

(+1)

Oh man, sorry to hear the golden gobbo griefed you! I was able to cause a bug myself before DD, but I didn't think anyone would be able to replicate it since it required a very specific and rare combination of item -affixes. I'll eventually need to correct this, but I think the % of people that reach him is about 10-15 of all players (even less who figure out the goblin, and even less those who feed it the required affixes), so it'll wait for the full update which'll pop up sometime next month.

The level spawner is simple in design, just ties prefabs, but I gave it a giant list of clauses, edgecases, special circumstances and so on in order to try and get a good feeling dungeon!

The saves are also very clumsy after the Halls of Pain, so much so they are confirmed to work less than 1/3rd of the time! That's also getting fixed... I hope.

I'm glad you had fun and enjoyed what time you spent playing! The goal now is to iron things out so that not everything starts breaking apart after level 3!