Currently it's not so intuitive, but you could grab the game log files from here:
C:\Users\[user_name]\AppData\Roaming\BaradiseEscape\logs
It doesn't discriminate between game logs and errors though, but that should be able to narrow down the issue.
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: OFF
[[mushroom_brown, 1], [mushroom_red, 1]]
[[meat, 1]]
[[log, 5]]
[[log, 5]]
[[log, 5]]
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: OFF
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: OFF
[[mushroom_brown, 1], [mushroom_red, 1]]
[[meat, 1]]
[[mushroom_brown, 1], [mushroom_red, 1]]
[[meat, 1]]
[[medicinalherb, 6]]
[[log, 5]]
[[log, 5]]
[[log, 5]]
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: OFF
those were all the logs