I play around a bit more it seems it only crashes on day 2 around 1am. I'm able to use the teleporters and go into caves but if I change areas by walking the game crashes. I'm also on Windows if that helps.
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Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: OFF
[[mushroom_brown, 1], [mushroom_red, 1]]
[[meat, 1]]
[[log, 5]]
[[log, 5]]
[[log, 5]]
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: OFF
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: OFF
[[mushroom_brown, 1], [mushroom_red, 1]]
[[meat, 1]]
[[mushroom_brown, 1], [mushroom_red, 1]]
[[meat, 1]]
[[medicinalherb, 6]]
[[log, 5]]
[[log, 5]]
[[log, 5]]
Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel(R) Iris(R) Xe Graphics
Async. shader compilation: OFF
those were all the logs