The new dash feels far better. Good improvement there.
Thanks for adding that crouch option.
I like the new dungeon layouts. Those blue extra dash markers are neat but you should make them look more fitting for a dungeon. I'll assume the way they look currently is a placeholder.
Menus are still too much, but you've heard that all before. I'll still urge you to at least minimize the menuing while in the dungeon. There's something really grating about frantically running through there because you're on a timer and then having to click through a few fullscreen menus when you get to a gobbo or the exit. Just doing it like the mirror where it's a single key press should honestly suffice. Just don't press the E key if it's not the right gobbo or you don't wanna leave bro. No need to ask for confirmation twice.
Likewise there's of course the lengthy introduction and I really think you don't need another confirmation dialog when the player presses the skip button. The player already has to press escape and then click skip, that's more than enough to make sure he's certain he wants to skip.
Seals are cool. I always like systems like that in games because they add a ton of replayability but you need some descriptions on them. I have little idea what half of them are supposed to do.
The dynamic difficulty seems fine. I like that it prompts you instead of just changing it behind the scenes.