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(2 edits)

An enemy dies and then they spawn this giant weird bar of gauges, it's not limited to enemies, though, it's actors too

O and the only reason it's a big deal for layering below or at least putting battles all at the front, is because rn corpses that spawn after a battle will be at the front and they'll go ontop of battlers if they walk on a corpses space, this could be fixed maybe by setting them at the back, but then you'd have the issue of new battlers being under, etc.

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I don't really see anything from the image?

As for the layering, you think that should be a blanket option or an option for battler configuration?

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Probably a blanket option. I'll tinker and see if I can solve the HP thing myself, it could be an issue with how I have corpses setup.

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Yup fixed the 'HP gauge problem', it was just that the 'none' (Or no corpse) option selects a weird looking thing as your corpse if you didn't set one.

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None? As in no graphics for dead battler? Is the default empty as well?

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That was the problem yup, found it and I set that too.  So everything should be fixed p. much except the layering thing. Thank you!

It wasn't empty, it was set to an unmoving door frame that just suspiciously looked like a stack of health/stat gauges..........

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Oh lmao!

Well Just the layer thing. Think I'll do that two fold.