Gave it a shot, looks good. Works fine on Manjaro, didn't see any bugs or glitches.
- Minor thing, the files with ToK all have a space following the 'K'. Can get a bit annoying having to escape it on the command line.
- I like the little ticks when hovering over stuff in the menus, should also have some sort of clunky SFX when selecting and pressing back. Entering Options menu doesn't play a sound.
- Scrolling through the control menu with the mouse wheel is really slow
- I dig the story setup, it got me hooked. Being a tower, do the levels eventually brighten up with windows and such? Or is this "tower" more like the donjon in the Tower of London?
- There's very little feedback on misses (at least I think they're misses), I thought hit registration was broken at first. I say this as a diehard Morrowind fanboy so I should be used to misses based on dice rolls, but I don't really like these diablo-clone-type games.
- It's not very clear that the doors are interactible, I thought they opened on contact at first. Should have a highlight on hover and a sound playing for them opening.
- The art style is off to good start though it feels a bit plain. It needs either more color, more depth, or more contrast. The HUD elements in particular just don't pop like I think they should.
- Adding ice damage to your weapon makes the damage font way too dark on the character stats page, it would read a bit better with a light blue instead of this dark navy color.
- It's annoying having to retype the name of your save when overwriting, the textbox should start off with whatever it was already named.
I'm not really a fan of these kinds of games, the pseudo-RTS perspective and control scheme have never clicked for me. I dig dungeon-crawling grinding games but blobbers and first-person games do it much better for me. So yeah, keep that in mind with some of the feedback.