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Really cool! The day/night mechanic with the arch and the door made me think of some sort of puzzle element. Nice work!

(+1)

Appreciate you giving it a play! That’s the idea, a sort of RPG-like sequence/puzzle where you get different outcomes at the end of the day based on what you did or didn’t do (and of course the game never really ends, because you can always walk back in time and do different things/undo your actions).