This could have some cool puzzles in it using the mechanic. There's a movie "Cube 2: Hypercube" that did a lot with odd time mechanics. So far, it was fun just walking around and seeing the sun changing.
Play game
Escherport Concept's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is this a well thought out level? | #20 | 3.655 | 3.842 |
Should this entry qualify for the next round? | #27 | 3.955 | 4.158 |
How good is the art style? | #29 | 3.905 | 4.105 |
Would you want to see more levels of this game? | #31 | 3.705 | 3.895 |
How unique is the location? | #52 | 3.354 | 3.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Godot 4
Comments
I love how thoughtfully everything was placed and really enjoyed exploring what you created on stream. Really well done.
Hey Patrick! Havemt forgotten about this hehe. It's the Vulkan error that's been popping up:
Unable to initialize Video driver Your video card driver does not support any of the supported Vulkan or OpenGL versions. Please upgrade your drivers or if you have a very old integrated GPU upgrade it.
Nothing about your work, just some driver thing I probably have to take care of
Time seems to move according to the player's position, if you are on the beach, the clock shows 3 o'clock, but if you are in the castle it may be 12 o'clock, and if you are in the market the clock shows 9 o'clock. If you enter the castle from the beach, the castle door is closed indicates that it is already night. I don't know if that's true :)
Really great shapes for the models. Nice idea with a looped, time changing world! Great job
Okay you got me in this labyrinthic/never ending level ahah. Also got surpised by the time shifting, with the clock moving and all, I can see great puzzles to be done ! Visuals and gamefeel gave me a Sea of Thieves vibe which I really like, well done !
Really awesome level! I loved the way the clock face turned when you went to the different areas, and the 3d models were super good. the only small thing is that sometimes I could see the models appearing when I entered a new area
Really cool! The day/night mechanic with the arch and the door made me think of some sort of puzzle element. Nice work!
Appreciate you giving it a play! That’s the idea, a sort of RPG-like sequence/puzzle where you get different outcomes at the end of the day based on what you did or didn’t do (and of course the game never really ends, because you can always walk back in time and do different things/undo your actions).
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