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(+1)

I do recognise that this game is probably bugged, but hey, having a submission is better than none, the purpose of the jam is just to inspire people to try and make things. Even if you fail this time you still learnt something you can apply elsewhere.


Here's some feedback pre-game break:

- Hiding the upgrades when they are not bought is probably a bad idea,  as you often want to see the effects of them. 

- A formatting function: at some point you have 0.30000000000000004 black holes. Floating point errors are inevitable so it's a good idea generally to account for them.

- Layout-wise: The huge screen size and small hitbox of celestial bodies makes things awkward. The upgrades should probably be placed close to the celestial bodies, instead of far away. Highlighting the planet whose upgrades you're viewing would be nice as well

- Gameplay-wise: The active clicking of planets and idle nature of stars without really anything to connect the 2 makes for a very odd contrast and disconnected feeling, which could be improved

(3 edits) (+1)

1) I did not manage to make proper UI in time, so hidden upgrades are more or less a workaround to avoid it being too cluttered for now.
2) Should have missed something. Last hour pre-submission was pretty much spent on rounding down numbers. Its also weird as black hole should only ever increase by 0.1, so idk how 0.30000000000000004 happened. I will look into it.
3) Pretty much point 1
4) It is actually connected. You fill the first star to activate second star. And then each planet fill is supposed to increase star drain rate. There are also upgrades that connect them in more ways.
Gameplay-wise i didnt want to make it a brain-dead clicker, and if you check black hole upgrades there are actually different "paths" you can take to beat the game as you can buy BH in any order . Some more efficient than others. 

Strange stuff is - the game is more or less stable when i open html file on my pc, but uploaded to itch a lot of stuff comes out. Guess thats my biggest takeaway here - should test stuff on itch rather than using the files i have on my pc in the future. And of course - thanks for the feedback.