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1st round: aliens destroyed me, desperately tried to protect the stones.

2nd round: bullied the alien into submission by slamming his face at the top.


The story was set with the text, not my favourite way of communicating to the player, but I really really enjoyed how you made it available for us to read if we wanted, not showing it in unskipable dialogues. +gamedev points for that!

Nice controls! Great idea! I am sure you have more on how to proceed, can't wait to see what you make, saw some nice ideas at the comments as well.

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Nice work, glad you got the aliens in the end! And thanks for the positive review. You are right about the game being too text heavy, maybe a future round will have us revamp the 'world building'.

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dont get me wrong! It's a great way to show the text! It's there for the player to read, or not read if they wish. It's not stuck behind lengthy cut scenes or slow unskippable dialogue. Its a smart and respectable compromise. Getting text right in games is hard and requires a ton of gameplay testing. This is a smart solution for game jams I haven't encountered often. 

You are right, who knows what are the future challenges?