I simply did that and it still doesnt rotate the camera around my 3d model selected my 3d model right clicked clicked set origin to center of mass (volume) then i selected the armature and set animation to in place then changed the settings a bit and made sure my armature was selected then clicked setup camera then i selected the armature again once more then clicked export. It then exports the sprites into the folder i checked them and the sprite view is all from the same angle and position..So clearly something is going on.Everything works except the model doesnt rotate around the camera.