Added a logo the project is now officially called "Edengard Online"!
Cascadex
Creator of
Recent community posts
More artwork,melee attacks, and mana system for ranged projectiles a addon to the shooting system
Future updates and implementation's stay tuned...
More 2d hand drawn artwork and sprites
Melee projectile attack's possibly animated..
and a new revisioned reverse engineered mana system for a addon to the already amazing projectile system.
Ai is implemented just needs some more time and work to get it fully functional give me a few weeks.
Thankyou and godbless,
Joshua,DarrowG
Hello i love your work and your assets you have made. If i subscribe to your patron for tier 4 could you possibly make 2 characters 1 male base 1 female base with walk idle,attack,and death animations i can share with what im looking for.You could possibly make them look similar so its easier to make them.
I simply did that and it still doesnt rotate the camera around my 3d model selected my 3d model right clicked clicked set origin to center of mass (volume) then i selected the armature and set animation to in place then changed the settings a bit and made sure my armature was selected then clicked setup camera then i selected the armature again once more then clicked export. It then exports the sprites into the folder i checked them and the sprite view is all from the same angle and position..So clearly something is going on.Everything works except the model doesnt rotate around the camera.
How come i cant move the camera where i want it if your script fails to align it with my character?I mean i aligned the camera up but it doesnt rotate the number one issue is rotating around the character if you simply adjust a few values in the editor it messes up with the rendering i cant even make a simple 2d sprite after almost owning this asset for nearly a year now im really discouraged.. Now the camera doesnt even align its underneath the character...
The positioning of the camera is not aligned properly with my characters armature or 3d model its like 50% out of the cameras range and yes i did select the armature first and did a fresh install of the latest version of blender 3.4 before clicking setup camera and export I greatly appreciate you taking your taking time and helping me.Couldn't i just re-align the camera so the character and armature is positioned directly in the middle of the camera?I believe i tried moving the camera after setting the camera up and it wont render in all angles only from 1 view..
Also what rendering mode are we suppose to be in evee or cycles? also if cycles which one cpu or gpu compute?