Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kamel

18
Posts
1
Topics
7
Followers
4
Following
A member registered Oct 26, 2018 · View creator page →

Creator of

Recent community posts

if you select the armature and try to rotate it manually in blender around the vertical axis ( the Y axis in the picture )  does it rotate as expected ? 

you can do that by hitting R then y and move the mouse

you can send it via email to kameloov@gmail.com

maybe I can help more if you share the model with me if it is okay.

I can open it in blender and see what I can find.

The addon works in both render modes, cycles and evee.

it is not about the position of the model, it is about the position of the center point of the model(origin), I really want to help you resolve the issue. it is usually displayed in orange color, I have attached an image showing the difference

You can always change the position of the origin of any object by simply selecting it and then right click, then set origin, you have multiple options, but for setting the origin to center of mass you should select "origin to center of mass (volume)"

I hope this help you.

Hello again Cascadex, the camera rotate the model around the Vertical axis passing from the center point of the model, if the center point of the model is not set correctly you will face such issue, the goal of the add-on is to help users export sprite animation from several angles.
I think when you click setup camera every thing is inside the camera, but when you click export, the model get out of camera view once rotated right ? 

If this is the case please set the center of your model correctly and then retry.

Hello Cascadex, I have tested it on almost all major blender versions from 2.8 till 3.4, I recommend using the latest version.

Also please make sure to remove the previous version too before installing the new one.

Regarding the 3d model rotation issue, are you making sure to select the armature and not the model before clicking export ?

hello lustwaffel, the new version will support all blender version from 2.8 to 3.4, coming in few days, if you are in a hurry you can get it from blender market, it is already updated there.

you need to make sure that you have selected the armature and not the model, before clicking export.

hello cascadex, I will update it soon, sorry for taking long.

Hello All, sorry for being inactive here, I will update the version of the add-on here to match the version on blender market.
Happy holidays.

Dear Lustwaffel,

I'm sorry to hear that you are facing  issues while using the add-on, the way the add-on works is that it rotates the model and renders the animation then it rotate it more and render again,so you get renders for the animation from several angles.

Please make sure you select the only armature  before you click any of the buttons, please let me know if that didn't work so I can try to help you resolve the issue in a different way.

All the best,

Kamel.

Hello, I have been busy lately, no work done regarding the normal map.

unfortunately, this feature is not available, you have to use other software to group the pictures into a sprite sheet.

Thank you, that normal map will be very useful for 2d lighting effects when creating the game, I will prioritize this feature.

Hello, 

Thank you for your suggestion, Currently it doesn't have that feature but I will add it in the next version along with other important features

(2 edits)

Hello all, i just released my game here on itch.io .

it is a free web-based hyper casual game, where you have to balance a stick and collect items falling. you can play it here The Stick



Hello , i have used  LibGDX for a while , then i started using BDX  . It is a  cross-platform game engine for Blender  which  is based on libgdx

here is the link for it , maybe you should give it a try  

https://github.com/GoranM/bdx