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I very much like the choice of lofi and royalty free music that you get to listen to, however it seems very cookie cutter. The amount of clicking you have to do is insane, though. My wrist started hurting, even, especially when you don't have the auto-workers that you have to purchase and have to grind to get the resources necessary to attain them. The game seems potentially fun, and I enjoyed for what it's worth and the most fun I had was imagining the scenario of a godly being force-feeding one of their followers in some hostel in order to make them devout enough to give their undying loyalty. Ultimately it just became a chore to have to feed all of these gluttonous religious fanatics. Which is very much a macabre twin mirror to how real religion, as well as a critical satire, may befell, but I don't think that was in mind when the game was being developed.

Thanks for the answer. I'm not good at narrative design, so I didn't think deeply. I didn’t even manage to make the tutorial immersive in the narrative, as I wanted.

Yes, now I understand more that the number of clicks is a real problem, but I will take this into account in future projects.