This game was quite enjoyable, and I found myself playing it for extended periods of time. However, I was unable to grasp the purpose of the "Customers" feature. The mechanics of swiping to navigate through rooms was unique and enjoyable, but I would have preferred if the game had focused more on one aspect, either portals or swiping. The tutorial provided was helpful and appreciated, as it guided me through the gameplay. The option to change the background music was an interesting feature and added to my overall enjoyment of the game.
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Interdimensional Cafe Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 3.667 | 3.667 |
Sounds and Music | #10 | 3.444 | 3.444 |
Overall | #15 | 3.444 | 3.444 |
Idea | #16 | 3.667 | 3.667 |
Theme | #21 | 3.000 | 3.000 |
Graphics | #27 | 3.222 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Ki`Ko#1364
Comments
Game that has cool graphics and music. The room switching feature with the swipe is interesting. The game has a guided tutorial which is great. The ability to change music with the radio is also cool. The game has a lot of upgrades which makes the game exciting. The game is also consistent with the theme. However, there is a bug in the tutorial where when the game tells me to "open portal" I opened the second portal instead of the third. I sadly broke the tutorial. Overall, the game has cool graphics, music, and features, but the tutorial bug and my mistake of breaking the tutorial detracts from the overall experience.👍
I very much like the choice of lofi and royalty free music that you get to listen to, however it seems very cookie cutter. The amount of clicking you have to do is insane, though. My wrist started hurting, even, especially when you don't have the auto-workers that you have to purchase and have to grind to get the resources necessary to attain them. The game seems potentially fun, and I enjoyed for what it's worth and the most fun I had was imagining the scenario of a godly being force-feeding one of their followers in some hostel in order to make them devout enough to give their undying loyalty. Ultimately it just became a chore to have to feed all of these gluttonous religious fanatics. Which is very much a macabre twin mirror to how real religion, as well as a critical satire, may befell, but I don't think that was in mind when the game was being developed.
The game is pretty good, I spent a long time playing it.
The only bad thing I found is that towards the end of the game, the cost of each unit/improvement vs. what they give (I'm talking about when you already have everything and go for your miner 60 for example), it's not well balanced, but It's understandable given the scope of the jam.
I like concept and the systems you created. Though at later stages you should have a button to pay all the feeding costs because it takes a lot of clicking.
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