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There's not much to say about this game. It is what it is. The developer set off to make it and they made it, not much else to it.

However, there's not much 'clickiness' going on, rather more idleness. Not just in terms of gameplay, but just as well as forcing the player to wait. Which is a cardinal sin in making any game, especially an incremental game. "Idle hands are the devil's tools" I believe the saying goes. In a gamer's case, they would rather be in hell than have to wait for the game to let them progress. If you're familiar as games used to be, every level transition required a rather long loading screen. Progress was seemedly being made, but all it was watching a meter fill before it lets you play the game again and offer some type of input in order to progress through the game more. Throughout the years, this process has been streamlined to make loading screens faster, load things more efficiently, and offer some form of interactive feature during a loading process so the player at least feels like they're offering some form of commitment aside from them simply wasting their time.

In this game's case, simply waiting out money to increment with no clear path ahead and no goal in mind other than to simply acquire more currency is it's own undoing. Much akin to the ultimate path to greed and a man's self destruction in feeling the need to focus their life entirely so.

The clipart used leaves much to be desired, as well, but at least it's functional!

Thanks for your feedback. Looking back, I agree that I probably should've added more active elements.