You did really well on the atmosphere here, the pained walk cycle, the bloodied texture, the audio, with the heartbeats indicating something about to happen. I really did feel pressured to get to the church.
Some sort of subtle hint for the correct direction might have been nice, unless there was one that I didn't notice? I basically just blindly walked around and mentally mapped the streets out till I found the right path. But I guess that's what mazes are about?
Great work overall.