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thank you for that! after reaching the forest ruins I got a bit confused.

as said, I can't really code or anything, so I more so offered to help with the presentation, of art and music, in case you'd ever find it tedious with certain sprites, or would want a certain style. either way, I hope I remember to check in on those projects once released :3

oh yea! I've seen Rayman Origins use a neat technique, of almost making a big artwork, and then layering invisible collisions on top. so if you'd like something decorative like that, I could perhaps help. if that'd allow for more efficient room-designing, without worrying about the decoration of it.
-could also always just use sketches to draw out concepts, rather than sharing maps. I can't understand any coding language, but I can understand the concepting and puzzling that goes into it, to some extent. though it'd be understandable if a sketch wouldn't cut it for you.

ahh yes.. as I've understood it, the unity engine is way more open - which makes it easier and more difficult simultaneously. you're free from certain limitations, but it also requires you to set more detailed foundations for certain ideas and plans.
-Bobo has some of the most odd and gimmicky controls I've ever seen, and it is what adds such charm to it. the tree-climbing feels the most broken of all mechanics, for the best reasons possible. so lovingly goofy x3
would be a shame if the movement would be too basic and limited by a prefabricated system.



though does it mean you'd fancy help or not? I could present some examples of my art or music on discord if you'd like. 

(+1)

Actually, it's not the openness of unity that causes me problems. I had liked that. The problem was rather the opposite, that I had the feeling that they were trying to force the easy way on me. I'm sure if you know how, unity's collision detect system is better than game maker's but I hadn't found any tutorials showing me how. I watched tutorials for 3 days but they all used inflexible methods.

The system is just completely different

and figuring it out myself would have taken months.  

Regarding the sprites and music I hadn't given a clear answer because I can't evaluate it yet.

It's the same with 3d models. I want to try to make some for Bobo 2 but I would only need help with it if it turns out that I will not be able to achieve the results that I need.

This year I probably won't need any help. I would definitely find something in the long run that you can contribute but it would also have to fit my game in terms of style so that it blends seamlessly. 

Since the upcoming games are going further and further towards full HD, it wouldn't be pixel art anymore. Would you be able to do that? 

With creating rooms I meant designing levels and with decorating I meant beautifying the rooms by placing tiles and vegetation objects.

Unfortunately, the only methods I can think of would be to either send the project back and forth or replace existing rooms with new ones. Both variations are dangerous because they can corrupt the project in the long run and Game Maker has a tendency to corrupt projects anyway.

But it would be nice to see/hear some of your art to be able to keep you in the back of my head.

oh yea! I mean, that still was what I was talking about. the openness seems quite daunting for people, and frequently, self-proclaimed "experts" and "teachers" will opt for the easier paths. it's good to have a solid base to fall onto, but it's quite the shame if people don't expand upon it. it's good to know where you CAN be lazy - but however, it is not appropriate at every point, and it is good to also give stuff some more care and consideration, which require changing things up a bit more. either way, I hope you can find some neat tutorials. want me to go on a hunt for you as well, in case I could stumble upon any magical search result? x3
well, making 3D models is easy to get into, but difficult to be efficient with, since they take quite a lot of time, depending on what you want to make. and even if you'd like to do it yourself, I could give you a personal guide for Blender during a call or something. I usually help out friends and strangers, if they aren't acquainted with the basics :3

I could always try making something a bit more HD, as it'd be a fun challenge I'd assume ^^

I see how transferring things back and forth can be quite tricky in that sense. as said, with a different stylistic approach, you get new technical possibilities, if you'd fancy that. but otherwise if you'd stick to a tilemap, rather than layer images with collision, then I suppose it'd not be as easy. at best, someone else could create the sprites - but sprucing things up would be needed to be done by you - since the transferring seemed too risky.

well, should I share things to you visa discord? as said, you mustn't promise me a spot, but I'd be happy to still present my stuff, in case anything would peak your interest ^^
want my tag, or want to send yours?

Oh that's what you meant by the easy path. 


That you want to help me find tutorials is nice, but I already decided several weeks ago to stay with Game Maker for now and can't give up everything anymore.


I'll keep that in mind for later, too, with the 3D design help.


What I could also imagine, if enough people would come together, that you could then create a Bobo game together and I would only act as a director.

Just as a silly thought .


 Since I can't guarantee that I'll need help, I would also, if you had fun with it,  share art you create on Twitter or Youtube. Whether it's a Bobo The Cat style picture/sprite/tileset or a reinterpretation of a song from my game. As long as it's clear that it has to do with Bobo The Cat I would definitely support it if I knew about it. No matter what it is.

Another silly thought.


But I'm also still curious about your art without Bobo reference.

My tag is   Bobo The Cat#8059

hopefully you can still manage to figure out ways of accomplishing the various new concepts that you want to put into use! ^^

I am not familiar with anything too fancy nor advanced about Blender, but I am acquainted with a few basics, if that'd still help you out with a quicker start. once you have the basics, it becomes much easier to search with the correct terminology and concepts in mind.

would be an interesting idea for sure, though I am not sure how many people would come together for such a project. it'd certainly be a fun thing to see happen x3
I am pretty sure you could ask some willing people to join a team of yours however, laying out the idea really. I'd be intrigued by most aspects - but it's just the coding I can't really do sadly :/

hmm... could I perhaps draw you promotional art for the cover-art or something, for Itch/the title screen? or maybe secret music remixes or some credits theme? I am sure you'd probably want to do those things yourself, so I am merely conceptualising silly ideas x3
I think however that I'd struggle a bit with composing remixes without the actual composition as a reference. I always go on sound, and struggle a lot with recognising specific notes and whatnot, since I am merely a tone-deaf composer -w-''

I've requested a friend-request, so I'm willing to share you some files and links once you accept it :3
And if you've got art for the newer game, or even art unrelated to the game, I'd love to listen/look at it as well ^w^

This should not be a problem. If you know how, you can make almost anything you want with Game Maker. 

The thing with the external project I would not actively call into life. But if someone would like to submit a concept to me or a programmer would contact me, it would be a possibility. I've had several people email me, but so far they've all been interested only in contributing art.

One thing you could do is a picture for the title screen. We could discuss this on discord.