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I'm glad you liked the gravity! I would've loved to put the intended gameplay in, but I spent most of my time fiddling with rotations on the player. Thankfully this jam doesn't prioritize gameplay. But to make it up to you, here's a bunch of fun facts I learned about rotations in game development during this jam:

  • Any given two vectors will always share a perpendicular vector, which is also the axis of rotation from one to the other.
  • You can find that shared perpendicular vector using the cross product
  • You can find the angle between two vectors using the dot product and arccosine

And with that information anyone can create a character that walks around planets!