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(2 edits) (+3)

The cutscenes and voice acting were quite charming. I really liked the character portraits. Game was pretty fun, though a bit too meat-spongey for me. Found myself walking and kiting for longer than I'd like. This was most apparent the second stage where the bullet spread enemy is introduced. I still had little damage output and its burst forced me into a more cowardly kite pattern (or I suck). The ranged upgrades were underwhelming in comparison to the can opener, or at least that was my first impression based on the immediate burst from the can opener. Did love me some can-opener - who knows... I've never been good at meta-gaming so if there's a more busted strat for stacking I'd probably miss it. Was just more fun to charge in instead of kite. It was entertaining to attach a plethora of items and become a monstrosity! Not sure the dash made much of a difference. The change in music and environments was a pleasant surprise to keep it feeling fresh throughout. I can tell a lot went into this :) Great job!