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Nice game. I did like the use of lighting and rewarding exploration, though it's reach wasn't clear in every environment. Some of the tighter corridors in the levels exacerbated some clunky movement controls. As others have said, the initial difficulty is steep, too. Nice level progression and power-ups though. Got to the boss and then wasn't sure if there was a win condition after failing a number of times. In my playthrough, the 2nd (faster) gun did no damage to him (or me).

Good work with this submission, and I hope to see more in the future :-)

Thank you for your feedback! As you and others said there are some aspects of the game that aren't really polished, but I'm planning on updating and fixing the game with all the feedback I recieve after the jam ends. 

About the boss, I know it's not clear what you have to do, but there is a win condition, not getting shot at any moment (also not shooting yourself due to a bug), and shooting the boss, even if you damage yourself as you can see that the healthbar goes lower. At the end (SPOILER) you end up killing him, but you also die trying.