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I wanted to add the ability to pick up resources, but it was getting too late and we had to prioritize bugs! You're absolutely right with the firing being clunky as well - I made a mistake early on choosing to wait for the animation to finish. I have plans for the future for that, so hopefully it'll be nicer! We hadn't really considered a mini-map, may go that route if we end up with randomized dungeons after the jam.