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Yes flicker, excuse my Swedish. :D

Ok, I had lots of trouble exporting too. Very frustrating in Godot4beta1.

I haven't tested the 2d navmesh agent, but in 3d there was a thing called "avoidance". I don't think it worked very well for me in my game, but I did check the box, hehe. I'll have to learn more about that at some point.