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Thank you for your feedback! You are right about the shadows, it's kinda hard to make the occlusion fit perfectly in the tilemap. Also I think You mean flicker? That's a problem in the web version, sadly we couldn't export any of the  other versions. 

I didn't know about the dash sound effect, after testing so much I just didn't notice. The enemies stacking up it's a problem with the path finding, we couldn't figure out a way to avoid that from happening :c

Anyway, I am glad you like it!

Yes flicker, excuse my Swedish. :D

Ok, I had lots of trouble exporting too. Very frustrating in Godot4beta1.

I haven't tested the 2d navmesh agent, but in 3d there was a thing called "avoidance". I don't think it worked very well for me in my game, but I did check the box, hehe. I'll have to learn more about that at some point.